
Let the adventure begin with
The Ultimate Adventurers Guide I !
The Ultimate Adventurers Guide I is the players' core rule book and contains...
A revolutionary, NEW, open-ended game engine with streamlined mechanics that give dynamic flexibility and ease of use, the guidelines for something called a "Cogency Test," a method to play with or without dice for bridging the gap between roll-players and diceless gaming
Adventurer character creation: Races, guilds and organizations, from the living dreams of the Worldship, to the talking raccoon
Locutious Cognomen: The book of the mystic arts containing over 100 spells and abilities in Alchemy, Chi, Earthpower, Magic, Mutations, and Psionics
Provisions: Armor, basic provisions, vehicles, weapons, power armor, starships, chemicals, and cybernetics
The skill system and skills: Force, general, specialty, and spontaneous
The combat system: With guidelines to help define a wide range of gaming situations, up to and including immortality and demi-godhood
Adjusting aspects of a character: Improving Abilities, skills, and stats with Merit earned by adventuring
Adjusting aspects within abilities: How to customize your special abilities and spells by adjusting properties including range, duration, and casting time
Adjusting the aspects of provisions: How to increase the power of weapons and devices
Character sheets: At the end of the manual - copy and use as needed
Experience unlimited adventure with The World of Synnibarr, 3rd Edition!
- Buy Now -
The Ultimate Adventurers Guide I !
The Ultimate Adventurers Guide I is the players' core rule book and contains...
A revolutionary, NEW, open-ended game engine with streamlined mechanics that give dynamic flexibility and ease of use, the guidelines for something called a "Cogency Test," a method to play with or without dice for bridging the gap between roll-players and diceless gaming
Adventurer character creation: Races, guilds and organizations, from the living dreams of the Worldship, to the talking raccoon
Locutious Cognomen: The book of the mystic arts containing over 100 spells and abilities in Alchemy, Chi, Earthpower, Magic, Mutations, and Psionics
Provisions: Armor, basic provisions, vehicles, weapons, power armor, starships, chemicals, and cybernetics
The skill system and skills: Force, general, specialty, and spontaneous
The combat system: With guidelines to help define a wide range of gaming situations, up to and including immortality and demi-godhood
Adjusting aspects of a character: Improving Abilities, skills, and stats with Merit earned by adventuring
Adjusting aspects within abilities: How to customize your special abilities and spells by adjusting properties including range, duration, and casting time
Adjusting the aspects of provisions: How to increase the power of weapons and devices
Character sheets: At the end of the manual - copy and use as needed
Experience unlimited adventure with The World of Synnibarr, 3rd Edition!
- Buy Now -